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Space Squid Invaders
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Devlog
Version 0.8.5 + 0.8.5a + 0.8.6 + 0.8.7 - Changelog
July 06, 2024
by
Escabur
#Godot
With this version all the game logic should be in. If everything goes well, I will not have to extend on the game logic anymore. My plan now is to add final art assets for version v0.9 and from v0.9 t...
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Version 0.8 + 0.8a + 0.8b + 0.8c - Changelog
June 24, 2024
by
Escabur
#Godot
Version 0.8 Added Audio - it is magnificent Added more shoot buttons to control: W, Arrow Up Added actual options to the options screen! Version 0.8a Added Credits in Menu Version 0.8b Added overheat...
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Version 0.7 + 0.7a - Changelog
June 23, 2024
by
Escabur
#Godot
Version 0.7 Player now shoots 2 bullets instead of 1 per shot Increased heat per shot 4.0 -> 8.0 Increased time between shots 0.05s -> 0.15s Every 5 Levels is now an improvement card selection instead...
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Version 0.6 + 0.6a - Changelog
June 23, 2024
by
Escabur
Version 0.6 Slowed down lives animation cycle Fixed a bug that would cause the warning sign of speedsters to persists after they spawned if the warning sign is active when the difficulty card selectio...
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Version 0.5a + 0.5b + 0.5c - Changelog
June 21, 2024
by
Escabur
#Godot
Version 0.5a Code refactoring to prepare for changes to difficulty scaling Improved the booster particles for the speedster enemy Added placeholder Background Added p arallax background movement ingam...
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Version 0.4a - Changelog
June 20, 2024
by
Escabur
#Godot
Moved instruction decals closer to the ship Changed font for numbers - old ones were hard to read Fixed a bug that would display score numbers on enemy death twice Fixed a bug that would occasionally...
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Version 0.3 - Changelog
June 19, 2024
by
Escabur
#Godot
Fixed a bug that didn't allow for heat to reduce when the player tackled an enemy but kept holding the shoot button Reduced shield break time of enemies 1.0s -> 0.75s Updated player projectile sprite...
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Version 0.2a - Changelog
June 18, 2024
by
Escabur
#Changlog
Added special enemies (Shielded, ZigZag) Added animation to lives in top right corner Adjusted scoring and basic difficulty scaling to incorporate special enemies Added HeatBar-mechanic for shooting...
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