Version 0.5a + 0.5b + 0.5c - Changelog


Version 0.5a

  • Code refactoring to prepare for changes to difficulty scaling
  • Improved the booster particles for the speedster enemy
  • Added placeholder Background
  • Added parallax background movement ingame
  • UI-Cleanup
  • Added new difficulty system

Version 0.5b

  • Increased player speed 250 -> 275
  • Increased player heat gain per shot 3.0 -> 4.0
  • Increased speedster spawndelay 2.0s -> 2.5s
  • Decreased multiplier for Add Enemy Spawner 0.3 -> 0.2
  • Decreased multiplier for Add Special Enemy Spawner 0.5 -> 0.4
  • Increased spawntime reduction for Enemies 0.1s -> 0.2s (multiplier unchanged 0.1)
  • Increased spawntime reduction for Special Enemies 0.1s -> 0.25s (multiplier unchanged 0.2)
  • Decreased zigzag enemy scorevalue 250 -> 150
  • Changed startconditions
    • Number of enemy spawners 1 -> 2
    • Number of special enemy spawners 1 -> 2
    • Spawntime for enemies 2.0s - 4.0s -> 4.0s - 7.0s
    • Spawntime for special enemies 13.0s - 16.0s -> 16.0 - 20s

Version 0.5c

  • Slowed down lives animation cycle
  • Fixed a bug where zigzag enemies that spawn on the edges of the screen while facing into the screen would bounce out of the screen and steal a life

Files

v0.5a.zip 8 MB
9 days ago
v0.5b.zip 8 MB
8 days ago
v0.5c.zip 8 MB
8 days ago

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